Knights of the old republic 2

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The gun-toting classes do fare better, admittedly, but not much, and I'll never get used to seeing bendy laser bolts hitting enemies I'm not even facing. For all the current system's problems, the real let-down is that it just doesn't play into the fantasy of being these mystical warriors.

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It's just not good, and after a decade I'm finding it harder to overlook.įor something like Star Wars, with its flashy, acrobatic lightsaber duels, a more kinetic and dynamic combat model just seems like a better fit. It's not even that it's egregiously terrible-not even close. There have been loads of class and combat updates, and some massive ones are on the way, but none of them have made much difference to the bog standard PvE confrontations. Whenever a fight breaks out, I sigh and resign myself to another minute of boredom. At least it means I only have to pay attention to a small number of my needlessly big bag of boring tricks, but the routine is just making me miserable.

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Outside of the trickier operations and flashpoints, I find myself defaulting to a small handful of largely underwhelming abilities, in a rotation that I know like the back of my hand.